The decision

Aggregation and direct integration solve different coordination problems. Compare the whole operating arrangement—catalogue, contracts, settlement, support and change management—not only the number of API connections.

What to check

  • Coverage: verify the exact games, versions, market permissions, currencies and provider terms you need. A catalogue headline does not establish availability in your launch market.
  • Commercials: compare content fees, minimums, aggregation charges, setup and support on the same basis. Identify which party invoices each item and resolves disputes.
  • Engineering: test session creation, balance callbacks, duplicate settlement, refunds and outages. Confirm version changes, escalation and the source of the authoritative transaction record.
  • Mixed model: direct relationships and an aggregator may coexist, but account for duplicated reconciliation, monitoring and release responsibilities. One API does not erase underlying contracts.

A practical evaluation

Choose three representative providers and trace a game round, reversal and incident escalation for each proposed model. Decide from those results and the contracts. Nuke Originals inclusion concerns their separate per-game GGR share, not every third-party game fee.

Provider-path comparison sheet

Use the same three representative games for aggregator and direct proposals; record contract, technical and incident owners per path.

  • Availability Confirm each game's version, market, currency and contract route. Mark unconfirmed catalogue entries as unknown.
  • Round and reversal Run a test round and reversal through both paths. Compare session reference, settlement record and who corrects a duplicate callback.
  • Outage and invoice Simulate a provider outage, identify escalation and replay owner, then compare who invoices content, minimums and support.

Choose from observed paths and written terms; a smaller number of API connections does not settle operational responsibility.

Explore the product

nuke.ai · Pricing · iGaming terms explained

Primary references